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Genre

JRPG

Dev time

6 weeks

Team size

10 devs

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A JRPG where pet companions helps a little girl in dungeon crawling puzzles, and sideview turn-based battles.

My role

  • Game Designer (Core gameplay loops, Combat, RPG systems)

  • Scripter (Character, Dungeon-crawling, Combat, RPG, AI, GUI)

Task #1 as System Designer

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  • Designed the core gameplay loops

  • Along with an other designer, I documented the concept in an Editor Pitch to present its features, along with a scope of the production.

Editor Pitch Document

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Task #2 as System Designer

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  • Designed the mechanics & the UX to be an intuitive experience & to better appeal to the target audience.

  • Polished the RPG & Combat system along with the designers

RadiantDawn_Screenshot1

Other members of the team

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Lucas BOTTACCIO

System & Content Designer, UX, UI

  • LinkedIn Social Icône
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Clarence FERRERE

Producer, System Designer

  • LinkedIn
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Damien GIROS

Level Designer, Level Scripter

  • LinkedIn Social Icône
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Bastien TREMOSA

Level Designer, SFX

  • LinkedIn Social Icône
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Lauryn SOLEILHAC

Art Direction, Lighting,
3D & Texture Artist

  • LinkedIn Social Icône
  • artstation
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Marina SANTOS

3D Character Artist, Animator

  • LinkedIn Social Icône
  • artstation
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Inès ROTZINGER

Concept Artist, UI Artist

  • LinkedIn Social Icône
  • artstation
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Mélanie VAGNECK

Environement Artist, Level Artist

  • LinkedIn Social Icône
  • artstation
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Morgane VEVERT

VFX Artist, Tech Artist

  • LinkedIn Social Icône
  • artstation

Task #3 as Scripter

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​Using visual scripting, I did :

  • Movements, Camera & Controls
    (Combat & out-of-combat)

  • Turn-based combat system with :

    • Lane movement system

    • 3 controllable party members

    • 2 enemies (with AI)

    • 10 abilities (2 for each character)

    • Elemental stack mechanic

  • GUI (Combat & out-of-combat)​​

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