

Genre
JRPG
Dev time
4 months
Team size
17 devs

A JRPG where you play as Sunny,
a young girl exploring celestial ruins with the help of her pet companions
in order to reason with the mischevious but skittish local god, the... "Purrphet".
My role
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System Designer (Combat, RPG systems)
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Scripter (Combat, RPG, GUI)
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Lead Designer
Task #1 as System Designer
​
With the help of fellow designers & professionals from the industry, and with the previous iteration of the project and new references as base, I was tasked to :
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Redesign core features to allow for more systemic interactions & mechanics
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​The puzzle mechanics (rope, team coop)
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​Linear micro-LD, floor-based macro-LD
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The RPG progression systems​
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Main references​

Tactical team battles

Dungeon-crawling
Puzzle-design

HUB & Overall progression systems


Task #2 as System Designer
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Design the new combat system
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Team-turns and character selection
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Tile-based movement​
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Character-specific passive abilities
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Status effects
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Knockback and Bounce mechanic
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Task #3 as System Designer
​​​
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Adress the UX for more accessibility towards a young audience
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One interact button for all actions possible in dungeon-crawling
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Contextual camera movements
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Contextual "barks" hinting certain actions
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Tile-based movement​ in combat
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Possibility to rewind movement
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Task #4 as Scripter
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​Using visual scripting, I did :
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Movements & Controls
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Turn-based combat system with :
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Tile movement system
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4 controllable party members
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3 enemies (pre-programmed AI)
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7 abilities in total
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​Special movement ability (Digging)​
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Knockback & Bounce mechanic​
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Combat GUI
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Task #5 as Lead Designer
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Charged of supervising daily reunions, and acting as the design referent
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Rescoped the project continuously alongside the producer to meet milestones despite numerous departs due to beginning internships

Other members of the team