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My professional experience
Game Designer
Naheulbeuk's Dungeon Master
Tycoon game, 1 year
July 2022 - July 2023

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Charged of supervising gameplay props & NPC AI.
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Designed gameplay loops for protagonist characters.
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Produced a timeline document
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Designed the tutorial
Unity

Softwares:
Excel / Google Sheets
Figma
Trello



About supervising the gameplay props:​
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​Designed the props' effects on NPCs, and behaviours of said NPCs.
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Tracked the assets required, to later implement them in Unity.
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Charged of their UX and balancing.​
About designing the protagonists:​
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One is designed as a game over condition if the player were to fail to manage them.
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An other one is designed as a ticking time-bomb unless the player engages with their mechanics and/or leaves them unmanaged.
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