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My professional experience

Game Designer
Naheulbeuk's Dungeon Master

Tycoon game, 1 year

July 2022 - July 2023

  • Charged of supervising gameplay props & NPC AI.

  • Designed gameplay loops for protagonist characters.

  • Produced a timeline document

  • Designed the tutorial

Unity

Softwares:

Excel / Google Sheets

Figma

Trello

About supervising the gameplay props:​
 

  • ​Designed the props' effects on NPCs, and behaviours of said NPCs.

  • Tracked the assets required, to later implement them in Unity.

  • Charged of their UX and balancing.​

About designing the protagonists:​

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  • One is designed as a game over condition if the player were to fail to manage them.
     

  • An other one is designed as a ticking time-bomb unless the player engages with their mechanics and/or leaves them unmanaged.

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