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A coop couch-game, where up to 4 players defend a coffin full of candies by kicking the enemies out of the graveyard.

My role

  • Game Designer (Character, Coop & Enemy interactions, Gamemode)

  • Scripter (Character, interactions, AI, character selection)

Genre

Brawler
Couch-game

Dev time

2 weeks

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Team size

8 devs

Other members of the team

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Clarence FERRERE

Producer, System Designer

  • LinkedIn
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Armand LECLERC

Tech Designer

  • LinkedIn Social Icône
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Antoine MARTELET

System Designer, Level Designer

  • LinkedIn Social Icône
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Lauryn SOLEILHAC

Art Direction, 3D Artist, UI Artist

  • LinkedIn Social Icône
  • artstation
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Marina SANTOS

3D Character Artist

  • LinkedIn Social Icône
  • artstation
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Anthony MAUSSION

3D Artist, Tech Artist

  • artstation
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Morgane VEVERT

VFX, Tech & 3D Artist

  • LinkedIn Social Icône
  • artstation
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