

Genre
JRPG
The Bloodflower concept is a fantasy JRPG in third-person view, with turn-based combat, and platform-based open exploration.
Design time
4 weeks
WHAT I DID WITH THIS CONCEPT :
-
High Concept Document
defining all the aspects of the concept using detailed examples, or other games as references
-
Combat Feature Document
explaining the rules, the mechanics, and the game loops
of the Bloodflower's combat system
-
Combat Mechanic Prototype
testing the concept's main combat mechanic,
the Bloodshed


Bloodshed mechanic :
When damaging a teammate with an action, this teammate enters in “Bloodshed”,
gaining immediately a bonus turn, but limiting his actions.
In this state, a character can either :
BLOOD SKILL
with an added HP DRAIN effect, with its efficiency linked to DXT stat
HEAL
healing the previously received damage and more, depending on DXT stat
-
Prologue's Level Design
testing the narrative mechanics & characterization with a specific section of the concept's prologue sequence




